
Adamant Stehl
Cirrius Technologies O X I D E
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Posted - 2007.08.02 03:47:00 -
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Edited by: Adamant Stehl on 02/08/2007 03:50:02 -Remove Local from 0.0 ū at least try it on test for a while. This would be my main suggestion.
-Allow alliances that have sovereignty over a system to be able to see local. all people that jump into the system are visible in local to alliance players for the alliance that has sovereignty
-Make Sovereignty requirements steeper then just spamming a POS in systems. The number of alliance players in a particular system should create points that indicate sovereignty; meaning, base sovereignty on a population count and system use (mining, ratting, having a physical player presence in a system). There are systems in 0.0 with POSĘs but no actual players spending any time in them. This would force alliances to have players be in actual systems that they are claiming.
-Make 1v1 or small gang pvp more rewarding and desirable. I have no idea how to do that, sorry ū just wishing that more encounters in pvp were balanced-non-blobs.
In one of the Dev blobs, CCP is relating that they want to create anti-blob tools so maybe that is a start; something cheaper and easier to move then a Titan so that any alliance or corp can have such tools??
I have been a part of to many fleet ops waiting and waiting and waiting more
Conversely, have found the only consistent level of action is in low sec were everyone is a pirate / pvp. Almost good enough.
It is easy to understand the desire of CCP to create a long term strategic game giving hardcore players the opportunity to compete and control space and build an Empire / Nation. That should be in fact encouraged. In that sense, the way POSĘs have been designed to function in EVE is creative; they do take a considerable amount of dedication to build, place and maintain. Hats off to that.
But 0.0 does need more danger and to be less predicable Limiting or removing Local from 0.0 can provide some opportunities ū
1.It makes scouting much more important 2.Piracy can now move out of low sec space in which smaller gangs or solo pirates and pvpers could be more prevalent in 0.0 3.You can give alliances tools to hunt down and find unwanted traffic in local 0.0 systems; also can give Sovereignty more meaning about who controls a particular real-estate and how active they are about defending their space. 4.As in true warfare, not knowing where your enemy is or locating your enemy before they know you know they are there is part of a rich history of warfare. 5. Add more NPC stations to 0.0 space. Regions like PureBlind or systems like P-F and P-V in venal have a greater amount of hostile and pvpers because of the safe haven NPC stations offer and thus more action.
Just my 2 cents.
Two things are infinite: the universe and human stupidity; and I'm not sure about the universe. Albert Einstein
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